(*) VRay2SidedMtl: Invalid colors with V-Ray Standalone when rendering scenes with two VRay2SidedMtl materials nested in each other (*) VRay2SidedMtl: Crash with animated submaterial on the second frame in V-Ray GPU (*) V-Ray GPU: When using displacement, textures are affected by the texture format setting
![vray 4.0 3ds max vray 4.0 3ds max](https://static.chaosgroup.com/images/assets/000/004/916/full_width_original/lighting-analysis3.png)
(*) V-Ray GPU: VRayHDRI with RGB multiplier in the Output rollout renders differently (*) V-Ray GPU: VRayOCIO does not work with bitmaps (*) V-Ray GPU: VRayDirt’s “double sided” parameter is not working correctly (*) V-Ray GPU: Unhandled exception when moving the time slider with motion blur and OpenSubdiv (*) V-Ray GPU: Unexpected render result with non-spherical Dome VRayLight and matte shadows (*) V-Ray GPU: Random crash when changing VRayLight options (*) V-Ray GPU: Noisy alpha channel with shadow catcher objects (*) V-Ray GPU: IPR crashes with stereo mode set to Anaglyph(Red/Cyan)(Green/Magenta) (*) V-Ray GPU: Disable refresh interactive VFB button as it doesn’t work correctly in IPR
![vray 4.0 3ds max vray 4.0 3ds max](https://i.imgur.com/Yprt7Fb.jpg)
(*) V-Ray GPU: CUDA error 700 when turning off Lights while rendering in IPR (*) V-Ray GPU: Crash with specific VRayProxy and displacement (*) V-Ray GPU: Crash with Ornatrix (since 4.02.01) (*) V-Ray GPU: Crash with Displacement and Environment Fog during IPR (*) V-Ray GPU: Crash with BerconNoise and VRayDisplacementMod during IPR (*) V-Ray GPU: Crash when deleting VRayLights in specific scene (*) V-Ray GPU: Crash when deleting heavy geometry in specific scene (*) V-Ray GPU: Crash when cancelling a batch render in 3ds Max (*) V-Ray GPU: Crash on the second frame in scenes with lots of animated plugins (*) V-Ray GPU: Blank images saved when used as texture baking renderer (*) V-Ray GPU: When there is just one light in the scene, adaptive lights v2 unnecessarily resets the progressive buffer (*) V-Ray: Stuck at “Building embree moving trees” with multi segment motion blur (*) V-Ray: Standard material diffuse texture and opacity map do not work with V-Ray Next (*) V-Ray: Separate render channels output files are not named properly when saving to separate folders (since 4.02.03) (*) V-Ray: IPR crashes with Alembic hair in specific scene after stop (*) V-Ray: Improve selection of VRayPhysicalCamera and VRayLight in the viewport (*) V-Ray: Fix V-Ray Cloud scene submission broken animation export (*) V-Ray: Different brightness in high-res renderings with Auto Exposure (*) V-Ray: Crash with region rendering with render elements and Previous render set to Darken (*) V-Ray: Crash when starting IPR after resetting a scene with DR (*) V-Ray: Crash when rendering with DR (since 4.02.04) (*) V-Ray: Crash when modifying VRayInstancer material and switching to another frame during IPR (*) V-Ray: Artifacts with adaptive lights in a certain interior scenes (*) VRayMDL: Add support for Ward BRDF in MDL plugin Vray For 3ds (*) VRayScene: Implement support for VRa圜ryptomatteElement (*) VRayGLSL/VRayOSL: Added keyboard shortcuts, compile and reset options to QuickShader UI (*) VRayDenoiser: Switch to Optix 5.1 for the NVidia AI denoiser (*) VRayHDRI: Improved performance for tiled. (*) V-Ray/V-Ray GPU: Add a parameter for additional control of the auto-exposure (camera_autoExposure_compensation) 3d Max Vray (*) V-Ray: Initial support for direct rendering of CoronaMtl and most materials from the Corona material library
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